Episode 1: Project Setup
Welcome to the first episode of the Serval Engine development series! In this episode, we’ll set up the development environment and create the initial project structure.
What We’ll Cover
- Setting up the build system (CMake)
- Configuring the C++ compiler and flags
- Creating the initial project structure
- Setting up version control

Git Tag
This episode corresponds to git tag v0.1.0 in the Serval Engine repository.
git checkout v0.1.0
Next Episode
In the next episode, we’ll create a window using GLFW and prepare for Vulkan integration.
This is a placeholder episode. Content will be updated as the engine development progresses.